2D Radar
A compact positional-awareness display listed in the current Misc feature set.
FULL MAP AWARENESS • DIRECTION • RANGE CONTEXT
The current feature list includes a 2D radar alongside player ESP, vehicle ESP and other world-awareness options. Radar is documented separately because it serves a different job from boxes and markers drawn directly over the normal game view.
The current public media set shows the Aimbot interface, player ESP, world visual markers and the targeting/FOV overlay. A dedicated 2D-radar panel capture has not been added yet. The feature remains listed because it is part of the current Misc feature set, but this page will use a dedicated radar capture when one is available.
Radar is a separate awareness layer. On-screen ESP attaches information to positions visible in the normal game view. A 2D radar instead organizes positional context in a compact map-style display so the user does not have to rely on every marker being drawn over the world.
Directional and range context. The purpose of a 2D radar is to make relative position easier to interpret at a glance. It complements distance labels and other visual information rather than replacing the rest of the Visuals feature group.
Part of the Misc toolset. The current product list places 2D radar beside Zombies ESP, AI/Bot ESP, Vehicle ESP, Item ESP, Crate ESP, Weapon ESP, Ammo ESP and crosshair settings. Keeping that grouping visible helps distinguish player-only visuals from broader awareness features.
Retail verification still matters. The feature list reflects the current beta-tested build. The full game releases October 23, 2026, so the Status page remains the source for whether each module is operating normally against the retail game and later patches.
A compact positional-awareness display listed in the current Misc feature set.
Adds vehicle-awareness information alongside the broader Misc tools.
Separates AI or bot information from normal player markers.
Lets item-awareness information be narrowed by type.