WHAT WAS TESTED
The beta build included the current aimbot controls, player ESP and visuals, 2D radar, item and vehicle awareness, recoil controls, crosshair options and interface settings documented on the Features page.
PRE-LAUNCH TESTING, RESULTS & METHODOLOGY
We tested the current MW4 toolset during the beta period before the full-game release. No bans were reported to us during that beta testing. This page keeps that historical result separate from the retail build, which is a new verification checkpoint beginning October 23, 2026.
The beta build included the current aimbot controls, player ESP and visuals, 2D radar, item and vehicle awareness, recoil controls, crosshair options and interface settings documented on the Features page.
It means we did not receive a ban report during the beta testing period. It does not mean every participant was independently audited, and it is not a promise that a future retail build cannot be detected.
The full game is a separate software and anti-cheat checkpoint. We do not automatically carry a beta status label over to the retail release.
When the full game releases, compatibility and status are checked against the retail build. Material changes are posted on the Status page rather than hidden behind older beta claims.
The site now includes an actual gameplay recording plus full-size screenshots of the aimbot interface, player ESP, world visuals and targeting/FOV overlay. Those captures document what the current build looked like during testing instead of relying only on promotional artwork.